Computer Engineering MA, Human-Computer Interaction, 7.5 Credits

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Syllabus:
Datateknik AV, Människa-dator interaktion, 7,5 hp
Computer Engineering MA, Human-Computer Interaction, 7.5 Credits

General data

  • Code: DT022A
  • Subject/Main field: Computer Engineering
  • Cycle: Second cycle
  • Credits: 7,5
  • Progressive specialization: A1N - Second cycle, has only first-cycle course/s as entry requirements
  • Education area: Teknik 100%
  • Answerable faculty: Faculty of Science, Technology and Media
  • Answerable department: Department of Information and Communication Systems
  • Approved: 2007-06-20
  • Date of change: 2013-07-11
  • Version valid from: 2013-08-15

Aim

Microprocessors are at the stove, camera, vacuum cleaner, credit card, not to mention the mobile phone. Interactive IT systems are everywhere and so are the difficulties ordinary people have to deal with them. What do we need to know to make people able to use these systems effectively? How can we improve the way that they are designed?

Course objectives

The student should after the course be able to:
• describe basic concepts in human-computer interaction
• explain and illustrate how knowledge of basic cognitive processes affects the quality of interactive IT systems
• theoretically and practically make use of user-centered methods for evaluation of IT systems
• apply a user in the analysis of interactive IT systems
• plan, implement and report a usability evaluation of an interactive IT systems.
• demonstrate awareness of ethical aspects of research.

Content

The course covers key concepts in the field of human-computer interaction. Usability has become an increasingly important evaluation criterion for interactive IT systems. Good usability and a positively charged experience of an interactive IT systems is nowadays a crucial competitive tool. The course deals with methodological issues related to planning and execution of usability studies of interactive IT systems.

During the course covers the following areas:
• basic concepts in the field of human - computer interaction
• introduction to cognitive science with an emphasis on aspects related to interactive IT system
• design and design approach to interactive systems, processes for good design
• user-centered design
• methods and techniques for analyzing and evaluating the usability

Entry requirements

Computer Engineering BA (A-C) 45 Credits , including courses that deal with developing graphical user interface.

Selection rules and procedures

The selection process is in accordance with the Higher Education Ordinance and the local order of admission.

Teaching form

The course includes lectures, labs, own studies, and independent project work.

Examination form

4.0 Credits, S104: Seminars, Project Presentations
Grade: A, B, C, D, E, Fx, and F. A-E are passing grades, Fx and F are failing grades.

2.5 Credits, D104: Exam, Subject Knowledge
Grade: A, B, C, D, E, Fx, and F. A-E are passing grades, Fx and F are failing grades.

1.0 Credits, L104: Laboratory
Grade: Pass (P) or fail (F)

Grading system

Seven-grade scale, A, B, C, D, E, Fx and F. Fx and F represent fail levels.

Course reading

Select litterature list:

Required literature

  • Author: Sharp, Helen, Rogers, Yvonne & Preece, Jenny
  • Title: Interaction design: Beyond human-computer interaction
  • Ort: Hoboken, NJ
  • Edition: Upplaga 2, 2007
  • Publisher: Wiley

Reference literature

  • Author: Bibliotekets utbud
  • Title: -

Check if the literature is available in the library

The page was updated 10/14/2024