Computer Engineering MA, Human-Computer Interaction, 7,5 higher education credits

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Syllabus:
Datateknik AV, Människa-dator interaktion, 7,5 hp
Computer Engineering MA, Human-Computer Interaction, 7,5 higher education credits

General data

  • Code: DT022A
  • Subject/Main field: Computer Engineering
  • Cycle: Second cycle
  • Credits: 7,5
  • Progressive specialization: - - -
  • Education area: Teknik 100%
  • Answerable faculty: Faculty of Science, Technology and Media
  • Answerable department: Department of Information Technology and Media
  • Approved: 2007-06-20
  • Date of change: 2008-02-25
  • Version valid from: 2008-01-21

Aim

Microprocessors are present in the stove, the camera, the vacuum cleaner, the credit card ... and even not to mention the mobile phone. Computers exist everywhere, as well as the difficulties that ordinary people have with them. The large systems are so complex that no individual understands them. What do we need to know about the human way of thinking and working in order to make all these systems work, not even to mention about using them efficiently? How can we improve the way they are shaped? This course is run in PBL-format (problem based learning). It is built on collaboration, self-learning, individual studies and student-student supervision. Through supervising you will become your own teacher.

Course objectives

After finishing the course you will know to:
- Evaluate the problems that occur when the user works with a computer on the bases of knowledge acquired from psychology and cognition, as well as suggest concrete measures for interactions that can badly affect respective user groups,
- Identify all elements, from wrong formulations to recommendations, as well as write a report in a professionally acceptable level on testing a user on an application package in a laboratory or real life environment,
- Collaborate in an active and constructive way in a heterogeneous group in order to reach the group's objectives,
- Formulate his/her own problem from a "badly" structured information in such a way that it clarifies the issues present and be able to learn from that, and
- Obtain and deliver to his/her colleagues relevant knowledge from the appropriate sources

Content

In addition to what is contained in the name of the course, the following areas are also included: the basic principles of the shape; memory; the influence of the physical, social and cultural environment; the structure of the knowledge, perception; strategies for problem solving; fundamentals of Ergonomics.

Entry requirements

Computer Engineering BA (A-C) hp, including courses that deal with developing web interfaces.

Selection rules and procedures

The selection process is in accordance with the Higher Education Ordinance and the local order of admission.

Teaching form

The pedagogy model of the course is student centered problem solving learning and hence the lecture hours are in a form of supervision. About 1 hour (0.5%) lectures, 3 hours (1.5%) seminars, 28 hours (14%) workshop (compulsory), 168 hours (84%) of self studying and working alone or in a group. The course requires that you are highly responsible for your own development. In case of a change in the results obtained, this can be changed.

Examination form

3 hp, L101: Laboratory, preparation for the working process
Grade: Grade: Fail (F) or Pass (P)

1.5 hp, P101: Project work
Grade: A, B, C, D, E, Fx, and F. A-E are passing grades, Fx and F are failing grades.

3 hp, T101: Exam
Grade: A, B, C, D, E, Fx, and F. A-E are passing grades, Fx and F are failing grades.

Grading system

Seven-grade scale, A, B, C, D, E, Fx and F. Fx and F represent fail levels.

Course reading

Select litterature list:

Required literature

  • Author: Preece, J.
  • Title: Human-Computer Interaction.
  • Ort: Workingham
  • Edition: (1994)
  • Publisher: Addison-Wesley

Reference literature

  • Author: Bibliotekets utbud
  • Title: -

Check if the literature is available in the library

The page was updated 10/14/2024