Lisa Sällvin
Universitetsadjunkt i data- och systemvetenskap
- Professional title: Universitetsadjunkt i data- och systemvetenskap
- Telephone: +46 (0)10-1428588
- Mobile: 072-5818988
- Email: lisa.sallvin@miun.se
- Room number: L422
- Location: Sundsvall
- Employee in the subject: Business Management and Organization, Computer Engineering
Research
Forum för digitalisering (FODI)
Publications
Articles in journals
Chapters in books
Conference papers
Other
Articles in journals
Humble, N. , Mozelius, P.
&
Sällvin, L. (2020). Remaking and reinforcing mathematics and technology with programming – teacher perceptions of challenges, opportunities and tools in K-12 settings. The international journal of information and learning technology, vol. 37: 5, pp. 309-321.
Chapters in books
Humble, N. , Mozelius, P. & Sällvin, L. (2021). Olika programmeringsverktyg och lärares fortbildning : Hinder och möjligheter. In Programmering i skolmatematiken : möjligheter och utmaningar. Lund : Studentlitteratur AB. pp. 143-155.
Humble, N. , Mozelius, P. & Sällvin, L. (2020). The Introduction of Programming in K-12 Technology and Mathematics : Teacher choice of programming tools and their perceptions of challenges and opportunities. In Education Applications & Developments V : Advances in Education and Educational Trends. Portugal : inScience Press (Advances in Education and Educational Trends Series). pp. 117-126.
Conference papers
Sällvin, L. , Mozelius, P.
&
Humble, N. (2023). 3 Games 4 Coding – Do girls feel welcome?.
In
INTED2023 Proceedings. (INTED Proceedings). pp. 4612--4620.
Mozelius, P. , Sällvin, L. & Humble, N. (2023). An Educational Escape Room for Computational Thinking : Defining the Requirements. In Proceedings of Education and New Developments 2023.
Mozelius, P. , Pechuel, R. , Fernández -Manjón, B. , Kreuzberg, T. , Humble, N.
&
Sällvin, L. (2023). Development of an Enjoyable Educational Game on Fundamental Programming : Designing for Inclusion and Learning Analytics.
In
Proceedings of the 17th European Conference on Games Based Learning. Enschede, Netherlands :
Humble, N. , Mozelius, P.
&
Sällvin, L. (2023). Need-Based Game Design : Developing a CT Game Based on Educational Needs.
In
Proceedings of the 17th European Conference on Games Based Learning. Enschede, Netherlands :
Mozelius, P. , Humble, N. , Sällvin, L. , Öberg, L. , Pechuel, R.
&
Fernández-Manjón, B. (2022). How to get the girls Gaming : A Literature Study on Inclusive Design.
In
Proceedings of the 16th European Conference on Games Based Learning (ECGBL 2022). Reading, UK : . pp. 396--402.
Humble, N. , Mozelius, P.
&
Sällvin, L. (2021). You can't Escape Learning, but Maybe you can get out of the room! : Game-based Learning for Programming Education.
In
Proceedings of the 15th European Conference on Game Based Learning : A Virtual Conference hosted by The University of Brighton, UK, 23-24 September 2021. Reading : (European Conference on Game Based Learning (ECGBL 2021)). pp. 359--367.
Humble, N. , Mozelius, P.
&
Sällvin, L. (2019). On the Role of Unplugged Programming in K-12 Education.
In
Proceedings of the 18th European Conference on e-Learning, ECEL. Reading, UK : . pp. 224--230.
Humble, N. , Mozelius, P. & Sällvin, L. (2019). Teacher Challenges And Choice Of Programming Tools For Teaching K-12 Technology And Mathematics. In Education and new developments (END2019). Porto, Portugal : (Education and new developments). pp. 431--435.
Other
Humble, N. , Sällvin, L. & Mozelius, P. (2019). Programmering i matte och teknik. Stockholm : Lärarförbundet. (Pedagogiska magasinet).