Lisa Sällvin

Doktorand|Doctoral Student

Research

Forum för digitalisering (FODI)

Research projects

Finished

Digitization agents

Gaming4Coding

Publications

Articles in journals

Humble, N. , Mozelius, P. & Sällvin, L. (2020). Remaking and reinforcing mathematics and technology with programming – teacher perceptions of challenges, opportunities and tools in K-12 settings. The international journal of information and learning technology, vol. 37: 5, pp. 309-321.    

Chapters in books

Humble, N. , Mozelius, P. & Sällvin, L. (2021). Olika programmeringsverktyg och lärares fortbildning : Hinder och möjligheter. In Programmering i skolmatematiken : möjligheter och utmaningar. Lund : Studentlitteratur AB. pp. 143-155.

Humble, N. , Mozelius, P. & Sällvin, L. (2020). The Introduction of Programming in K-12 Technology and Mathematics : Teacher choice of programming tools and their perceptions of challenges and opportunities. In Education Applications & Developments V : Advances in Education and Educational Trends. Portugal : inScience Press (Advances in Education and Educational Trends Series). pp. 117-126.  

Conference papers

Sällvin, L. , Mozelius, P. , Humble, N. , Calvo Morata, A. , Fernández Manjón, B. , Pechuel, R. & Kreuzberg, T. (2024). On Design of Inclusive and Enjoyable Educational Games : The Gaming4Coding Concept. In 18th annual International Technology, Education and Development ConferenceValencia (Spain) - 4th, 5th and 6th of March 2024..

Sällvin, L. , Mozelius, P. & Humble, N. (2023). 3 Games 4 Coding – Do girls feel welcome?. In INTED2023 Proceedings. (INTED Proceedings). pp. 4612--4620.  

Mozelius, P. , Sällvin, L. & Humble, N. (2023). An Educational Escape Room for Computational Thinking : Defining the Requirements. In Education and New Developments 2023 – Volume II : Proceedings of Education and New Developments 2023. Lisboa : . pp. 190--194.  

Mozelius, P. , Pechuel, R. , Fernández -Manjón, B. , Kreuzberg, T. , Humble, N. & Sällvin, L. (2023). Development of an Enjoyable Educational Game on Fundamental Programming : Designing for Inclusion and Learning Analytics. In Proceedings of the 17th European Conference on Games Based Learning.. pp. 435--442.  

Humble, N. , Mozelius, P. & Sällvin, L. (2023). Need-Based Game Design : Developing a CT Game Based on Educational Needs. In Proceedings of the 17th European Conference on Games Based Learning.. pp. 269--277.  

Mozelius, P. , Humble, N. , Sällvin, L. , Öberg, L. , Pechuel, R. & Fernández-Manjón, B. (2022). How to get the girls Gaming : A Literature Study on Inclusive Design. In Proceedings of the 16th European Conference on Games Based Learning (ECGBL 2022). Reading, UK : . pp. 396--402.  

Humble, N. , Mozelius, P. & Sällvin, L. (2021). You can't Escape Learning, but Maybe you can get out of the room! : Game-based Learning for Programming Education. In Proceedings of the 15th European Conference on Game Based Learning : A Virtual Conference hosted by The University of Brighton, UK, 23-24 September 2021. Reading : (European Conference on Game Based Learning (ECGBL 2021)). pp. 359--367.    

Humble, N. , Mozelius, P. & Sällvin, L. (2019). On the Role of Unplugged Programming in K-12 Education. In Proceedings of the 18th European Conference on e-Learning, ECEL. Reading, UK : . pp. 224--230.    

Humble, N. , Mozelius, P. & Sällvin, L. (2019). Teacher Challenges And Choice Of Programming Tools For Teaching K-12 Technology And Mathematics. In Education and new developments (END2019). Porto, Portugal : (Education and new developments). pp. 431--435.  

Other

Humble, N. , Sällvin, L. & Mozelius, P. (2019). Programmering i matte och teknik. Stockholm : Lärarförbundet. (Pedagogiska magasinet).  

The page was updated 5/7/2021