The technology of simulation
Simulation can be seen as an artful representation of that which exists in the real world. Recently, simulation has been a commonly used tool in the fields of entertainment, gaming, construction, and education.
This development can be seen as a result of Virtual Reality (VR) and Augmented Reality (AR) technology becoming more affordable, accessible and of higher quality.
Simulation is a theory in itself as well as a particular kind of methodology. In research, simulation has been a recurrent feature of natural sciences, while it has been used to a degree in social sciences as well. Simulations in the social sciences fall under two categories: computational and immersive simulations. Computational simulation involves using computer programs in order to study social processes from a macro perspective. In immersive simulation, the focus is more on an individual level, and could for example entail studies of how individuals behave under conditions where believable situations, environments and objects have been artificially created.
The RCR Simulation Lab environment allows for the construction of complex, immersive narratives for the use under experimental and non-experimental conditions. An artificial but realistic environment may be produced with the use of digital projection, light, and sound. Props can also be utilized when creation simulated environments, in a fashion not dissimilar to a performance. What differentiates the activities in the lab from a performance is the active engagement of those consuming the simulation and the intentional control of some variables in order to observe the outcome of another variable. In other words, in RCR Simulation Lab we have the ability to produce enhanced, artificial, realistic experiments and observational studies through the use of immersive simulation.
By stimulating several of your senses at the same time, the simulation tools in the lab can be applied in order to make your experience deeper and more real. Many simulation environments employ pictures, film and sound but in our simulation lab it is also possible to affect your other senses:
- Vision – Projectors show video, graphics and virtual environments seamlessly on all of the walls in the room. There is also access to a number of lighting effects and smoke that amplify your experience.
- Hearing – The sound in the lab can come from any direction and move through the room.
- Touch – Vibrations in the floor give you the experience of standing by a passing car or in the middle of a fire.
- Scent – Technology makes it possible to recreate scents in the room, such as diesel or freshly baked cinnamon buns.