Lisa Sällvin
Doktorand|Doctoral Student
- Professional title: Doctoral Student
- Other title: Lecturer
- Telephone: +46 (0)10-1428588
- Mobile: 072-5818988
- Email: lisa.sallvin@miun.se
- Room number: J226
- Location: Sundsvall
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- Employed at the subject:
- Informatics
Publications
Articles in journals
Chapters in books
Conference papers
Other
Articles in journals
Humble, N. , Mozelius, P. & Sällvin, L. (2020). Remaking and reinforcing mathematics and technology with programming – teacher perceptions of challenges, opportunities and tools in K-12 settings. The international journal of information and learning technology, vol. 37: 5, pp. 309-321.
Chapters in books
Mozelius, P. , Fernándes Manjón, B. , Pechuel, R. , Humble, N. , Sällvin, L. , Reis-Andersson, J. & Kreuzberg, T. (2025). Desenvolvimento de um jogo educativo divertido sobre programação fundamental de programacao : Projeto para inclusao e-learning analytics. In Educação no século XXI : Perspectivas Contemporâneas sobre Ensino-Aprendizagem. Brazil : Editora Artemis. pp. 181-193.
Humble, N. , Mozelius, P. & Sällvin, L. (2021). Olika programmeringsverktyg och lärares fortbildning : Hinder och möjligheter. In Programmering i skolmatematiken : möjligheter och utmaningar. Lund : Studentlitteratur AB. pp. 143-155.
Humble, N. , Mozelius, P. & Sällvin, L. (2020). The Introduction of Programming in K-12 Technology and Mathematics : Teacher choice of programming tools and their perceptions of challenges and opportunities. In Education Applications & Developments V : Advances in Education and Educational Trends. Portugal : inScience Press (Advances in Education and Educational Trends Series). pp. 117-126.
Conference papers
Sällvin, L. , Mozelius, P. , Hill, I. & Wyatt, M. (2026). A Collaborative Game-Based Learning Project for Gender Equity Awareness. In I-LEAD 2026 - Reframing Business, Management and Economics Education for a Changing World. London, UK :
Mozelius, P. , Sällvin, L. & Johansson, J. (2026). Reshuffling the Cards of Conflict : A Game-based Approach for Dealing with Artificial Intelligence Related Conflicts. In I-LEAD 2026 - Reframing Business, Management and Economics Education for a Changing World.
Sällvin, L. (2026). Rethinking Inclusion in Computer Science Education : A CS Knowledge Framework for Broader Participation in CS Education. Paper presented at the Proceedings of the ACM Conference on International Computing Education Research Vol.2 (ICER 2026 Vol. 2), August 11–14, 2026, Uppsala, Sweden.
Sällvin, L. , Öberg, L. , Söderback, J. & Öberg, E. (2025). Rethinking Entry Requirements for Gender Diversity in CS Education : A Case Study of Student Performance in an Introductory Programming Course. In Proceedings of the ACM SIGSOFT Symposium on the Foundations of Software Engineering.. pp. 1574--1581.
Sällvin, L. , Öberg, L. & Mozelius, P. (2024). Essential Aspects of Gender-inclusive Computer Science Education. In Proceedings of the 7th International Conference on Gender Research.. pp. 339--346.
Sällvin, L. , Mozelius, P. , Humble, N. , Calvo Morata, A. , Fernández Manjón, B. , Pechuel, R. & Kreuzberg, T. (2024). On Design of Inclusive and Enjoyable Educational Games : The Gaming4Coding Concept. In INTED2024 Proceedings. (INTED Proceedings). pp. 3702--3710.
Sällvin, L. , Mozelius, P. & Humble, N. (2023). 3 Games 4 Coding – Do girls feel welcome?. In INTED2023 Proceedings. (INTED Proceedings). pp. 4612--4620.
Mozelius, P. , Sällvin, L. & Humble, N. (2023). An Educational Escape Room for Computational Thinking : Defining the Requirements. In Education and New Developments 2023 – Volume II : Proceedings of Education and New Developments 2023. Lisboa : . pp. 190--194.
Mozelius, P. , Pechuel, R. , Fernández -Manjón, B. , Kreuzberg, T. , Humble, N. & Sällvin, L. (2023). Development of an Enjoyable Educational Game on Fundamental Programming : Designing for Inclusion and Learning Analytics. In Proceedings of the 17th European Conference on Games Based Learning.. pp. 435--442.
Humble, N. , Mozelius, P. & Sällvin, L. (2023). Need-Based Game Design : Developing a CT Game Based on Educational Needs. In Proceedings of the 17th European Conference on Games Based Learning.. pp. 269--277.
Mozelius, P. , Humble, N. , Sällvin, L. , Öberg, L. , Pechuel, R. & Fernández-Manjón, B. (2022). How to get the girls Gaming : A Literature Study on Inclusive Design. In Proceedings of the 16th European Conference on Games Based Learning (ECGBL 2022). Reading, UK : . pp. 396--402.
Humble, N. , Mozelius, P. & Sällvin, L. (2021). You can't Escape Learning, but Maybe you can get out of the room! : Game-based Learning for Programming Education. In Proceedings of the 15th European Conference on Game Based Learning : A Virtual Conference hosted by The University of Brighton, UK, 23-24 September 2021. Reading : (European Conference on Game Based Learning (ECGBL 2021)). pp. 359--367.
Humble, N. , Mozelius, P. & Sällvin, L. (2019). On the Role of Unplugged Programming in K-12 Education. In Proceedings of the 18th European Conference on e-Learning, ECEL. Reading, UK : . pp. 224--230.
Humble, N. , Mozelius, P. & Sällvin, L. (2019). Teacher Challenges And Choice Of Programming Tools For Teaching K-12 Technology And Mathematics. In Education and new developments (END2019). Porto, Portugal : (Education and new developments). pp. 431--435.
Other
Humble, N. , Sällvin, L. & Mozelius, P. (2019). Programmering i matte och teknik. Stockholm : Lärarförbundet. (Pedagogiska magasinet).