Computer Engineering BA (C), Human-computer Interaction, 6 credits
Please note that the literature can be changed/revised until:
• June 1 for a course that starts in the autumn semester
• November 15 for a course that starts in the spring semester
• April 1 for a course that starts in the summer
Print or save the syllabus as a PDF
You can easily print a syllabus from the website. Use the keyboard shortcut ctrl+p (Windows) or command+p (Mac). In the next step, you choose whether you want to print or save the course plan as a PDF.
Syllabus:
Datateknik GR (C), Människa-datorinteraktion, 6 hp
Computer Engineering BA (C), Human-computer Interaction, 6 credits
General data
- Code:DT168G
- Subject/Main field:Computer Engineering alt. Industrial Engineering and Management
- Cycle:First cycle
- Progression:(C)
- Credits:6
- Progressive specialization:G2F - First cycle, has at least 60 credits in first-cycle course/s as entry requirements
- Education area:Technology 100%
- Answerable department:DET, Computer and Electrical Engineering
- Approved:2026-03-30
- Version valid from:2026-08-31
Aim
Usability has become an increasingly important criterion for the evaluation of interactive systems. Good usability and positive user experience are paramount for a successful interactive system. Through this course you will gain skills in a variety of methods and tools for design, development and evaluation of interactive systems.
Course objectives
After finishing this course the student should be able to
• define fundamental terms in the area of interaction design,
• describe and use user-centered methods for developing and evaluating interactive systems,
• analyze methods using different theories and models,
• combine different methods or parts thereof to reach his or her own goals,
• evaluate his or her choice of method and make suggestions for improvements, and
• regard ethical aspects of research.
Content
• User-centered design and development
• Usability, user interfaces (UI), and user experience (UX)
• Usability tests
• Data collection and analysis
• Design principles
• The design process
• Conceptualization and cognition
• Social and emotional interaction
• Accessibility for interactive systems
Entry requirements
90 Credits from previous courses, including one course in Programming and one course in Oral and Written Communication.
Selection rules and procedures
The selection process is in accordance with the Higher Education Ordinance and the local order of admission.
Teaching form
The course consists of approximately 10% lectures, 10% laboratory exercises, 5% exercise sessions, 5% seminars. The remaining 70% is devoted to studying without supervision, preparation for the laboratory exercises and seminars, and the project assignment which is carried out in a group with other students. The exact distribution is subject to change should the available resources change.
The course starts off with lectures and is closely followed by laboratory exercises in which existing interactive systems are evaluated. The project assignment which is carried out in a group with other students is thereafter started, supported by the exercise sessions which simultaneously acts as tutoring sessions while also presenting practical examples for different methods related to the design process. Seminars are also held where current interactive systems and their design principles are discussed. The course finishes with an oral and written presentation of the project assignment.
The course may be given in Swedish or English.
Examination form
L103: Laboratory work, 1.5 Credits
Grade scale: Two-grade scale
Written and oral examination, and seminars
P103: Project, 4.5 Credits
Grade scale: Seven-grade scale, A-F o Fx
Written documentation and oral presentation. Includes active participation in mandatory project meetings.
Grading criteria for the subject can be found at www.miun.se/gradingcriteria.
The examiner has the right to offer alternative examination arrangements to students who have been granted the right to special support by Mid Sweden University’s disabilities adviser.
Grading system
Seven-grade scale, A-F o Fx
Course reading
Required literature
Author: Jennifer Preece, Yvonne Rogers, Helen Sharp
Title: Interaction Design: beyond human-computer interaction
Edition: 6:e upplagan, 2023
Journal: Wiley
Comment: Alternativt den svenska utgåvan från Studentlitteratur, Interaktionsdesign: bortom människa-datorinteraktion (2016)
Author: Jennifer Preece, Yvonne Rogers, Helen Sharp
Title: Interaktionsdesign: bortom människa-datorinteraktion
Edition: 1:a upplagan, 2016
Journal: Studentlitteratur
Comment: Alternativt den engelska utgåvan från Wiley, Interaction Design: beyond human-computer interaction
Reference literature
Author: Mattias Arvola
Title: Interaktionsdesign och UX: om att skapa en god användarupplevelse
Edition: 1:a upplagan, 2014
Journal: Studentlitteratur
Comment: En svensk bok om de olika faserna i ett designprojekt. Används som referens under lektionerna för projektarbetet.
Author: Steve Krug
Title: Don't Make Me Think, Revisited: A Common Sense Approach to Web and Mobile Usability
Edition: 3:e upplagan, 2014
Journal: New Riders
Comment: En lättläst bok om webbanvändbarhet. Exempel från boken lyfts i kursen. Lämplig referenslitteratur för alla projektarbeten som behandlar webbgränssnitt.