Computer Engineering BA (C), Human-Computer Interaction, 6 Credits

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Syllabus:
Datateknik GR (C), Människa-datorinteraktion, 6 hp
Computer Engineering BA (C), Human-Computer Interaction, 6 Credits

General data

  • Code:DT168G
  • Subject/Main field:Computer Engineering
  • Cycle:First cycle
  • Progression:(C)
  • Credits:6
  • Progressive specialization:G1F - First cycle, has less than 60 credits in first-cycle course/s as entry requirements
  • Education area:Teknik 100%
  • Answerable faculty:Faculty of Science, Technology and Media
  • Answerable department:Department of Information and Communication Systems
  • Approved:2016-05-02
  • Version valid from:2016-07-01

Aim

Usability has become an increasingly important criterion for the evaluation of interactive systems. Good usability and positive user experience are paramount for a successful interactive system. Through this course you will gain skills in a variety of methods and tools for design, development and evaluation of interactive systems.

Course objectives

After finishing this course the student should be able to
• define fundamental terms in the area of interaction design,
• describe and use user-centered methods for developing and evaluating interactive systems,
• analyze methods using different theories and models,
• combine different methods or parts thereof to reach his or her own goals,
• evaluate his or her choice of method and make suggestions for improvements, and
• regard ethical aspects of research.

Content

• User-centered design and development
• Usability, user interfaces (UI), and user experience (UX)
• Usability tests
• Data collection and analysis
• Design principles
• The design process
• Conceptualization and cognition
• Social and emotional interaction
• Accessibility for interactive systems

Entry requirements

90 Credits from previous courses, including one course in Programming and one course in Oral and Written Communication.

Selection rules and procedures

The selection process is in accordance with the Higher Education Ordinance and the local order of admission.

Teaching form

The course consists of approximately 10% lectures, 10% laboratory exercises, 5% exercise sessions, 5% seminars. The remaining 70% is devoted to studying without supervision, preparation for the laboratory exercises and seminars, and the project assignment which is carried out in a group with other students. The exact distribution is subject to change should the available resources change.

The course starts off with lectures and is closely followed by laboratory exercises in which existing interactive systems are evaluated. The project assignment which is carried out in a group with other students is thereafter started, supported by the exercise sessions which simultaneously acts as tutoring sessions while also presenting practical examples for different methods related to the design process. Seminars are also held where current interactive systems and their design principles are discussed. The course finishes with an oral and written presentation of the project assignment.

The course may be given in Swedish or English.

Examination form

2.5 Credits, L101: Laboratory work with written and oral examination, and seminars.
Grades: Pass or Fail

3.5 Credits, P101: Project with written documentation and oral presentation.
Grades: A, B, C, D, E, Fx and F. A-E are passed and Fx and F are failed.

Grading criteria for the subject can be found at www.miun.se/gradingcriteria.

Grading system

Seven-grade scale, A, B, C, D, E, Fx and F. Fx and F represent fail levels.

Course reading

Select litterature list:

Required literature

  • Author: Jenny Preece, Helen Sharp, Yvonne Rogers
  • Title: Interaction design: Beyond human-computer interaction
  • Ort: Hoboken, NJ
  • Edition: 4:e upplagan, 2015
  • Publisher: Wiley

Check if the literature is available in the library

The page was updated 10/14/2024