Peter Mozelius

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Background

1999 - 2001 Teacher in Software Engineering
Royal Institute of Technology / KTH Stockholm

2002 - 2017 IT-pedagogue and reseacher - Stockholm University,
Department of Computer and Systems Sciences

2017 - PostDoc Researcher - Mid Sweden University,
Department of Computer and Systems Sciences

Area of interest

Blended learning
Game-based learning
ICT4D - Information and Communication Technologies for Development

Current research

ACL - Active Learning Classrooms
FODI - Forum for Digitalisation
HEEL - Higher Education E-learning
Pokémon Go for outdoor education

Publications

Articles in journals

Mozelius, P. & Hettiarachchi, E. (2017). Critical Factors for Implementing Blended Learning in Higher Education. International Journal of Information and Communication Technologies in Education, vol. 6: 2, pp. 37-51.    

Mozelius, P. , Fagerström, A. & Söderquist, M. (2017). Motivating factors and tangential learning for knowledge acquisition in educational games. Electronic Journal of e-Learning, vol. 15: 4, pp. 343-354.    

Mozelius, P. (2017). Problems Affecting Successful Implementation of Blended Learning in Higher Education : the Teacher Perspective. International Journal of Information and Communication Technologies in Education, vol. 6: 1, pp. 4-13.    

Mozelius, P. , Hernandez, W. , Sällström, J. & Hellerstedt, A. (2017). Teacher Attitudes Toward Game-based Learning in History Education. International Journal of Information and Communication Technologies in Education, vol. 5: 2, pp. 29-50.    

Chapters in books

Mozelius, P. (2017). Constructionism and Game-Based Learning as Didactic Strategies in Programming Education. In Progress in Education. : Volume 49. Hauppauge, New York, USA : Nova Science Publishers, Inc. (Progress in Education). pp. 147-166.

Conference papers

Jaldemark, J. , Eriksson Bergström, S. & Mozelius, P. (2017). Applying mobile devices and game-based learning in formal educational settings : Playing Pokémon Go as a tool for learning in a Swedish elementary school. In Recent Trends in the Digitalization of the Nordic K-12 Schools. Umeå : . pp. 1--4.  

Tomos, F. , Shabalina, O. , Malliarakis, C. , Balan, O. & Mozelius, P. (2017). Creativity and game-based learning. In In procedings of the 9th Conference on Education and New Learning Technologies.

Sundgren, M. , Håkansson Lindqvist, M. , Jaldemark, J. , Mozelius, P. & Öberg, L. (2017). Design of Active Learning Spaces for Blended Learning Groups - the Teacher Perspective. In International Forum on Active Learning Classrooms, Minnesota, MN, August 9-11 2017.

Shabalina, O. , Malliarakis, C. , Tomos, F. & Mozelius, P. (2017). Game-Based Learning for Learning to Program : From Learning Through Play to Learning Through Game Development. In Proceedings of the European Conference on Games Based Learning. Reading, UK : (Proceedings of the European Conference on Games Based Learning). pp. 571--576.  

Mozelius, P. , Eriksson Bergström, S. & Jaldemark, J. (2017). Learning by Walking - Pokémon Go and Mobile Technology in Formal Education. In ICERI2017 Proceedings. Valencia, Spain : (ICERI Proceedings). pp. 1172--1179.    

Mozelius, P. & Olsson, M. (2017). Learning to Program by Building Learning Games. In Proceeedings of European Conference on Games Based Learning. Reading, UK : (Proceeedings of European Conference on Games Based Learning). pp. 448--455.  

Olsson, M. & Mozelius, P. (2017). Learning to Program by Playing Learning Games. In Proceedings of the European Conference on Games Based Learning. Reading, UK : (Proceedings of the European Conference on Games Based Learning). pp. 498--506.  

Hansson, H. , Qazi, H. , Sundqvist, I. & Mozelius, P. (2017). Online Digital Mentorship : How Might a Digital Communication Tool Facilitate Informal Learning and Integration of Newly Arrived in Sweden. In Proceedings of the 16th European Conference on e-Learning - ECEL 2017. Reading, UK : (Proceedings of the 16th European Conference on e-Learning). pp. 178--184.  

Mozelius, P. & Öberg, L. (2017). Play‐based learning for programming education in primary school : The Östersund model. In Proceedings of the 16th European Conference on e-Learning ECEL 2017. Reading : (Proceedings of the European Conference on e-Learning). pp. 375--383.  

Ahlin, K. & Mozelius, P. (2017). Redesign and Evaluation of a Technology Enhanced Learning Environment for Thesis Supervision. In ICERI2017 PROCEEDINGS. Sevilla, Spain : (International Conference of Education, Research and Innovation). pp. 636--643.