Peter Mozelius

Universitetslektor|Senior Lecturer

  • Professional title: Senior Lecturer
  • Academic title: Doctor of Philosophy (PhD)
  • Department: Department of Computer and System Science (DSV)
  • Telephone: 010-1428747
  • Email: peter.mozelius@miun.se
  • Visitor address: Akademigatan 1B - Hus Q
  • Room number: Q 377
  • Location: Östersund
  • Research centers: Centrum för forskning om ekonomiska relationer
  • Employee in the subject: Computer Science, Informatics

Background

1999 - 2001 Teacher in Software Engineering
Royal Institute of Technology / KTH Stockholm

2002 - 2017 IT-pedagogue and reseacher -
Stockholm University,
Department of Computer and Systems Sciences

2017 - 2019 PostDoc - Mid Sweden University,
Department of Computer and System Sciences

2019 - Senior Lecturer - Mid Sweden University,
Department of Computer and System Sciences

Area of interest

Blended learning
Game-based learning
eHealth
Programming education
ICT4D - Information and Communication Technologies for Development

Research

ALC - Active Learning Classrooms
HEEL - Higher Education E-learning
Pokémon Go for outdoor education
Programming in K-12 mathematics
GSS3 - Cross-border crisis management
Testbed requirements for technology enhanced stroke rehabilitation
BUFFL - Professional development for banks and insurance companies

Teaching and tutoring

Scientific methods
Thesis supervision
Developing Usable Systems with Design Science¨
Introduction to textual programming
Fundamentals of Programming Aligned to K-12 Mathematics and Technology

Publications

Articles in journals

Jaldemark, J. , Håkansson Lindqvist, M. , Mozelius, P. & Ryberg, T. (2021). Editorial introduction : Lifelong learning in the digital era. British Journal of Educational Technology,  

Humble, N. , Mozelius, P. & Sällvin, L. (2020). Remaking and reinforcing mathematics and technology with programming – teacher perceptions of challenges, opportunities and tools in K-12 settings. The international journal of information and learning technology, vol. 37: 5, pp. 309-321.    

Jandrić, P. , Hayes, D. , Truelove, I. , Levinson, P. , Mayo, P. , Ryberg, T. , Monzó, L. D. , Allen, Q. & et al. (2020). Teaching in the Age of Covid-19. Postdigital Science and Education, vol. 2: 3, pp. 1069-1230.  

Hrastinski, S. , Olofsson, A. D. , Arkenback, C. , Ekström, S. , Ericsson, E. , Fransson, G. , Jaldemark, J. , Ryberg, T. & et al. (2019). Critical Imaginaries and Reflections on Artificial Intelligence and Robots in Postdigital K-12 Education. Postdigital Science and Education, vol. 1: 2, pp. 427-445.    

Mozelius, P. (2018). Game-Construction Students Experiences of Educational Games : Gaming Outcomes and Learning Outcomes. International Journal of Information and Communication Technology in Education, vol. 7: 2, pp. 5-16.    

Mozelius, P. & Hettiarachchi, E. (2017). Critical Factors for Implementing Blended Learning in Higher Education. International Journal of Information and Communication Technologies in Education, vol. 6: 2, pp. 37-51.    

Mozelius, P. , Fagerström, A. & Söderquist, M. (2017). Motivating factors and tangential learning for knowledge acquisition in educational games. Electronic Journal of e-Learning, vol. 15: 4, pp. 343-354.    

Mozelius, P. (2017). Problems Affecting Successful Implementation of Blended Learning in Higher Education : the Teacher Perspective. International Journal of Information and Communication Technologies in Education, vol. 6: 1, pp. 4-13.    

Mozelius, P. , Hernandez, W. , Sällström, J. & Hellerstedt, A. (2017). Teacher Attitudes Toward Game-based Learning in History Education. International Journal of Information and Communication Technologies in Education, vol. 5: 2, pp. 29-50.    

Chapters in books

Mozelius, P. (2020). Post Corona Adapted Blended Learning in Higher Education. In Responding to Covid-19: The University of the Future : . Reading, UK : ACIL.

Mozelius, P. , Jaldemark, J. , Eriksson Bergström, S. & Sundgren, M. (2020). The Concept of ‘Bringing Your Own Device’ in Scaffolded and Augmented Education. In Augmented Reality in Education : A New Technology for Teaching and Learning. Springer (Springer Series on Cultural Computing). pp. 59-70.  

Humble, N. , Mozelius, P. & Sällvin, L. (2020). The Introduction of Programming in K-12 Technology and Mathematics : Teacher choice of programming tools and their perceptions of challenges and opportunities. In Education Applications & Developments V : Advances in Education and Educational Trends. Portugal : inScience Press (Advances in Education and Educational Trends Series). pp. 117-126.  

Ahmad, A. , Ahlin, K. & Mozelius, P. (2020). The Technology-Enhanced Requirements for the Three-Fold Stroke Rehabilitation to Support Independent Living. In Information and Communication Technologies for Ageing Well and e-Health. Switzerland : Springer Nature.  

Mozelius, P. , Jaldemark, J. , Eriksson Bergström, S. & Sundgren, M. (2019). Augmented Education : Location-Based Games for Real-World Teaching and Learning Sessions. In Augmented Reality Games I. Springer (Augmented Reality Games). pp. 217-235.  

Jaldemark, J. , Eriksson Bergström, S. & Mozelius, P. (2019). Orchestrating learning as an emergent practice in the use of location-based games with mobile devices. In Emergent practices and material conditions in learning and teaching with technologies. Cham, Switzerland : Springer. pp. 163-180.  

Jaldemark, J. , Håkansson Lindqvist, M. & Mozelius, P. (2019). Teachers’ beliefs about professional development : Supporting emerging networked practices in higher education. In Networked professional learning : Emerging and equitable discourses for professional development. Springer. pp. 147-164.  

Mozelius, P. (2018). Furnishing Active Learning Classrooms for Blended Synchronous Learning. In Progress in Education. Volume 54. New York : Nova Science Publishers, Inc..  

Mozelius, P. (2017). Constructionism and Game-Based Learning as Didactic Strategies in Programming Education. In Progress in Education. : Volume 49. Hauppauge, New York, USA : Nova Science Publishers, Inc. (Progress in Education). pp. 147-166.

Conference papers

Mozelius, P. (2021). A Set of Theoretical Assumptions for Evaluation and Redesign of Teacher Training Courses on Programming. In The 15th International Technology, Education and Development Conference : INTED 2021. Valencia : (Proceedings of The International Technology, Education and Development Conference). pp. 2249--2257.

Mozelius, P. (2021). Deep and Shallow Gamification in Higher Education, what is the difference?. In The 15th International Technology, Education and Development Conference. Valencia : (Proceedings of The International Technology, Education and Development Conference). pp. 3150--3156.

Ahmad, A. , Mozelius, P. & Ahlin, K. (2021). Factors Influencing Acceptance of Technology-enhanced Speech and Language Relearning for Stroke Survivors – A Systematic Review. In 7th International Conference on e-Society, e-Learning and e-Technologies Portsmouth, United Kingdom, June 10-12, 2021.

Mozelius, P. , Borglund, E. & Öberg, L. (2021). Scripted collaboration in serious games for crisis management exercises. In EDULEARN21 Proceedings.  

Håkansson Lindqvist, M. , Mozelius, P. , Jaldemark, J. & Cleveland-Innes, M. (2020). A literature review of higher education reform and lifelong learning in a digital era. In Enhancing the human experience of learning with technology : New challenges for research into digital, open, distance & networked education.. pp. 189--197.  

Mozelius, P. , Jaldemark, J. & Hellerstedt, A. (2020). Aristotle, Comenius, Dewey, Plato and Pokémon GO : Walking with Location-based Games in the Footsteps of Didactic Giants. In DELbA 2020, Designing and Facilitating Educational Location-based Applications.    

Åhs, F. , Mozelius, P. & Dobslaw, F. (2020). Artificial Intelligence Supported Cognitive Behavioral Therapy for Treatment of Speech Anxiety in Virtual Reality Environments. In Proceedings of the European Conference on the Impact of Artificial Intelligence and Robotics. Reading, UK :    

Håkansson Lindqvist, M. , Mozelius, P. , Sundgren, M. , Jaldemark, J. & Öhman, P. (2020). Building a network for collaborative support in professional development . In NETWORKED LEARNING 2020 : PROCEEDINGS FOR THE TWELFTH INTERNATIONAL CONFERENCE ON NETWORKED LEARNING. Kolding, Denmark : . pp. 108--111.    

Mozelius, P. & Hellerstedt, A. (2020). How you can prepare your students for the future, if you take a look at the past. In INTED2020 Proceedings. Valencia, Spain : (Proceeedings of the International Technology, Education and Development Conference). pp. 2814--2818.  

Mozelius, P. & Humble, N. (2020). Lessons learnt from teacher professional development in programming. In Proceeedings of the 14th International Technology, Education and Development Conference. Valencia, Spain : . pp. 3903--3908.

Ahmad, A. & Mozelius, P. (2020). On the Importance of Tailor-made Speech Relearning Software for Stroke Rehabilitation. In Proceedings of the 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health - Volume 1: ICT4AWE.. pp. 176--179.  

Mozelius, P. (2020). Scripted collaboration for enhanced learning outcomes in virtual crisis management exercises. Paper presented at the Needs 2020, Östersund, 10-12 mars, 2020  

Ahmad, A. , Ahlin, K. & Mozelius, P. (2020). Technology-enhanced speech and language relearning for stroke patients : defining requirements for a software application development. Paper presented at the 11th Scandinavian Conference on Information Systems (SCIS2020), Sundsvall, Sweden, [DIGITAL], August 10-12, 2020.  

Mozelius, P. , Ahmad, A. & Ahlin, K. (2020). The Use of Virtual Reality Applications in Stroke Rehabilitation for Older Adults : Technology Enhanced Relearning. In 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health.. pp. 145--155.  

Mozelius, P. , Håkansson Lindqvist, M. , Jaldemark, J. & Öhman, P. (2020). Towards a Support Model for Work Integrated Professional Development : a first evaluation of the CHIM steps. In 13th annual International Conference of Education, Research and Innovation.. pp. 64--69.

Mozelius, P. , Ahlin, K. & Ahmad, A. (2019). A game-based approach for motoric stroke rehabilitation : defining the requirements. In Proceedings of ECGBL 2019. Reading, UK : (Proceedings of the European Conference on Game Based Learning). pp. 519--526.  

Humble, N. & Mozelius, P. (2019). Artificial Intelligence in Education - a Promise, a Threat or a Hype?. In Proceedings of the European Conference on the Impact of Artificial Intelligence and Robotics, EM-Normandie Business School Oxford, UK, 31 October-1 November 2019. England : . pp. 149--156.    

Hansson, H. , Mozelius, P. , Jungselius, A. & Boman, W. (2019). Chat yourself into the society : The development of an audio-visual online environment for the newly arrived. In INTED2019 Proceedings. Valencia : (INTED proceedings). pp. 553--557.  

Ahmad, A. & Mozelius, P. (2019). Critical Factors for Human Computer Interaction of eHealth for Older Adult. In Proceedings of the 2019 the 5th International Conference on e-Society, e-Learning and e-Technologies. Vienna : . pp. 58--62.    

Ahlin, K. , Ahmad, A. & Mozelius, P. (2019). Determining Testbed Requirements for Technology Enhanced Speech Rehabilitation after Stroke -the Informed Co-workers' View Point. In GLOBAL HEALTH 2019 : The Eighth International Conference on Global Health Challenges.. pp. 20--27.  

Hellerstedt, A. & Mozelius, P. (2019). Game-based learning : a long history. Paper presented at the Irish Conference on Game-based Learning 2019, Cork, Ireland, June 26-28, 2019

Öberg, L. , Nyström, C. , Hrastinski, S. , Mozelius, P. & Söderback, J. (2019). Interaction and group work in blended synchronous higher education : exploring effects on learning outcomes, satisfaction and retention. In Proceedings of 18th European Conference of e-learning, ECEL. UK : . pp. 420--427.  

Humble, N. & Mozelius, P. (2019). Learning Analytics For Programming Education: Obstacles And Opportunities. In 12th International Conference of Education, Research and Innovation, Seville (Spain), 11-13 November 2019. Valencia (SPAIN) : . pp. 6159--6166.

Humble, N. , Mozelius, P. & Sällvin, L. (2019). On the Role of Unplugged Programming in K-12 Education. In Proceedings of the 18th European Conference on e-Learning, ECEL. Reading, UK : . pp. 224--230.    

Mozelius, P. , Ulfenborg, M. & Persson, N. (2019). Teacher Attitudes Towards The Integration Of Programming In Middle School Mathematics. In INTED 2019 Proceedings. Valencia : (INTED proceedings). pp. 701--706.  

Humble, N. , Mozelius, P. & Sällvin, L. (2019). Teacher Challenges And Choice Of Programming Tools For Teaching K-12 Technology And Mathematics. In Education and new developments (END2019). Porto, Portugal : (Education and new developments). pp. 431--435.  

Humble, N. & Mozelius, P. (2019). Teacher Perception Of Obstacles And Opportunities In The Integration Of Programming In K-12 Settings. In EDULEARN19 Proceedings. Palma (Spain) : (EDULEARN19 Proceedings). pp. 350--356.  

Humble, N. & Mozelius, P. (2019). Teacher-supported AI or AI-supported teachers?. In Proceedings of the European Conference on the Impact of Artificial Intelligence and Robotics, EM-Normandie Business School Oxford, UK, 31 October-1 November 2019. England : . pp. 157--164.    

Ahmad, A. , Mozelius, P. & Ahlin, K. (2019). Testbed requirements for technology enhanced stroke rehabilitation to support independent living. Paper presented at the ICT4AWE 2019 - 5th International Conference on Information and Communication Technologies for Ageing Well and e-Health, Heraklion, Greece, 2-4 May, 2019

Mozelius, P. & Hoff, C. (2019). The Introduction Of Programming In Compulsory School : A Multi-Stakeholder Perspective. In ICERI2019 Proceedings. Valencia, Spain :

Nouri, J. & Mozelius, P. (2018). A Framework For Evaluating And Orchestrating Game Based learning That Fosters Computational Thinking. In EDULEARN18 Proceedings.. pp. 1305--1310.    

Sundgren, M. & Mozelius, P. (2018). Active Learning Classrooms to Support Collaborative Group Learning in Higher Education - the Teacher Perspective. Paper presented at the ECER 2018, Bolzano Italy, 4-7 September, 2018    

Malliarakis, C. , Tomos, F. , Shabalina, O. & Mozelius, P. (2018). Andragogy and E.M.O.T.I.O.N. : 7 key factors of successful serious games. In Proceedings of the 12th European Conference on Games Based Learning (ECGBL 2018). Sophia Antipolis, France : (European Conference on Games Based Learning). pp. 371--378.  

Mozelius, P. & Nouri, J. (2018). Factors to consider when using learning games for learning programming in K-9 education. In Proceedings of the 12th European Conference on Games Based Learning (ECGBL 2018). Sophia Antipolis, France : (European Conference on Games Based Learning). pp. 447--452.  

Hellerstedt, A. & Mozelius, P. (2018). From Comenius to Counter-Strike : 400 years of Game-based learning as a didactic foundation. In Proceedings of the 12th European Conference on Games Based Learning (ECGBL 2018). Sophia Antipolis, France : (European Conference on Games Based Learning). pp. 232--239.  

Mozelius, P. & Sundgren, M. (2018). Furnishing for the future - teacher experiences of Active Learning Classrooms. In INTED 2018 PROCEEDINGS. Valencia : (INTED Proceedings). pp. 3115--3123.  

Mozelius, P. (2018). It is getting better, a little better – female application to higher education programmes on Informatics and System science. In Proceedings of the International Conference on Gender Research : ICGR 2018. Reading, UK : (Proceedings of the International Conference on Gender Research). pp. 245--254.

Mozelius, P. , Eriksson Bergström, S. & Jaldemark, J. (2018). Location-based games as a key to unlock the classroom. In Proceedings of the the 12th European Conference on Games Based Learning, ECGBL 2018. Sophia Antipolis, France :  

Håkansson Lindqvist, M. , Jaldemark, J. & Mozelius, P. (2018). Professional development as a collaborative endeavour of networked learning in higher educational settings : Dissemination of knowledge among teacher training professionals. In Proceedings of the Eleventh International Conference on Networked Learning 2018. (Proceedings of the International Conference on Networked Learning)  

Mozelius, P. , Jaldemark, J. & Håkansson Lindqvist, M. (2018). Teachers’ beliefs about professional development and the use of collaborative online tools in higher educational settings. In Proceedings of the 11th International Conference on Networked Learning 2018. (International Conference on Networked Learning). pp. 361--364.  

Mozelius, P. (2018). Teaching The Teachers To Teach Programming : On Course Design and Didactic Concepts. In ICERI2018 Proceedings. Sevilla : (Proceedings of International Conference of Education, Research and Innovation). pp. 8031--8037.    

Jaldemark, J. , Eriksson Bergström, S. & Mozelius, P. (2017). Applying mobile devices and game-based learning in formal educational settings : Playing Pokémon Go as a tool for learning in a Swedish elementary school. In Recent Trends in the Digitalization of the Nordic K-12 Schools. Umeå : . pp. 1--4.  

Tomos, F. , Shabalina, O. , Malliarakis, C. , Balan, O. & Mozelius, P. (2017). Creativity and game-based learning. In In procedings of the 9th Conference on Education and New Learning Technologies.

Sundgren, M. , Håkansson Lindqvist, M. , Jaldemark, J. , Mozelius, P. & Öberg, L. (2017). Design of Active Learning Spaces for Blended Learning Groups - the Teacher Perspective. In International Forum on Active Learning Classrooms, Minnesota, MN, August 9-11 2017.

Shabalina, O. , Malliarakis, C. , Tomos, F. & Mozelius, P. (2017). Game-Based Learning for Learning to Program : From Learning Through Play to Learning Through Game Development. In Proceedings of the European Conference on Games Based Learning. Reading, UK : (Proceedings of the European Conference on Games Based Learning). pp. 571--576.  

Mozelius, P. , Eriksson Bergström, S. & Jaldemark, J. (2017). Learning by Walking - Pokémon Go and Mobile Technology in Formal Education. In ICERI2017 Proceedings. Valencia, Spain : (ICERI Proceedings). pp. 1172--1179.    

Mozelius, P. & Olsson, M. (2017). Learning to Program by Building Learning Games. In Proceeedings of European Conference on Games Based Learning. Reading, UK : (Proceeedings of European Conference on Games Based Learning). pp. 448--455.  

Olsson, M. & Mozelius, P. (2017). Learning to Program by Playing Learning Games. In Proceedings of the European Conference on Games Based Learning. Reading, UK : (Proceedings of the European Conference on Games Based Learning). pp. 498--506.  

Hansson, H. , Qazi, H. , Sundqvist, I. & Mozelius, P. (2017). Online Digital Mentorship : How Might a Digital Communication Tool Facilitate Informal Learning and Integration of Newly Arrived in Sweden. In Proceedings of the 16th European Conference on e-Learning - ECEL 2017. Reading, UK : (Proceedings of the 16th European Conference on e-Learning). pp. 178--184.  

Mozelius, P. & Öberg, L. (2017). Play‐based learning for programming education in primary school : The Östersund model. In Proceedings of the 16th European Conference on e-Learning ECEL 2017. Reading : (Proceedings of the European Conference on e-Learning). pp. 375--383.  

Ahlin, K. & Mozelius, P. (2017). Redesign and Evaluation of a Technology Enhanced Learning Environment for Thesis Supervision. In ICERI2017 PROCEEDINGS. Sevilla, Spain : (International Conference of Education, Research and Innovation). pp. 636--643.    

Conference proceedings (editor)

Ahlin, K. (ed.) , Mozelius, P. (ed.) & Sundberg, L. (ed.) (2020). Digitalization in times of transition. Association for Information Systems

Other

Humble, N. , Sällvin, L. & Mozelius, P. (2019). Programmering i matte och teknik. Stockholm : Lärarförbundet. (Pedagogiska magasinet).