Peter Mozelius

Docent|Associate Professor

Bakgrund

1999 - 2001 Lärare i Programvaruteknologi
Kungliga Tekniska Högskolan (KTH), Stockholm

2002 - 2017 IT-pedagog och forskare - Stockholms universitet,
Institutionen för data och systemvetenskap (DSV)

2017 - 2019 Postdok - Mittuniversitetet, Östersund
Institutionen för data och systemvetenskap (DSV)

2019 - 2023 Universitetslektor - Mittuniversitetet, Östersund
Institutionen för data och systemvetenskap (DSV)

2023 - 2024 Universitetslektor - Mittuniversitetet, Östersund,
Institutionen för Kommunikation, Kvalitetsteknik och Informationssystem (KKI)

2024 - Gästforskare - Högskolan i Gävle
Digitalisering, Teknologier, Media och Lärande (DTML)

2024 - Universitetslektor - Mittuniversitetet, Sundsvall,
Institutionen för Utbildningsvetenskap (UTV)

Forskningsområden

Teknikstött lärande
Spelbaserat lärande
Artficiell intelligens inom utbildning
Livslångt och arbetsintegrerat lärande
ICT4D - Informations- och kommunikationsteknologi för utveckling

Doktorsavhandling:
Mozelius, P. (2014). Education for All in Sri Lanka: ICT4D Hubs for Region-wide Dissemination of Blended Learning (Doctoral dissertation, Department of Computer and Systems Sciences, Stockholm University).

Forskning

ALC - Active Learning Classrooms
HEEL - Higher Education E-learning
Programmering i grund- och gymnasieskola
SPEDAT - SPEl för DAtalogiskt Tänkande
HISTOTREE - Att spela sig igenom historiens förgreningar
Gaming4Coding - Spelbaserad programmering
DTML (Digitalisering, Teknologier, Media och Lärande)
BUFFL - Branschutveckling för banker och försäkringsbolag
HEaD (Higher Education and Digitalisation) - Teknikstött och livslångt lärande
FAITH (Frontline Application of AI and Technology-enhanced Learning for Transforming Higher Education)

Undervisning

Uppsatshandledning
Vetenskaplig metod
AI inom högre utbildning
Utveckling av användbara system med Design science
Introduktion till programmering i textbaserad miljö
Grundläggande programmering med ämnesdidaktisk inriktning mot matematik och teknik

Publikationer

Artiklar i tidskrifter

Mozelius, P. , Cleveland-Innes, M. , Håkansson Lindqvist, M. & Jaldemark, J. (2024). Critical aspects of a higher education reform for continuous lifelong learning opportunities in a digital era. Electronic Journal of Knowledge Management, vol. 22: 1, ss. 26-39.    

Håkansson Lindqvist, M. , Mozelius, P. & Jaldemark, J. (2024). Developing a support model for hybrid work-integrated continuous professional development. Discover Education, vol. 3: 1    

Håkansson Lindqvist, M. , Mozelius, P. , Jaldemark, J. & Cleveland-Innes, M. (2024). Higher education transformation towards lifelong learning in a digital era : a scoping literature review. International Journal of Lifelong Education, , ss. 24-38.  

Mozelius, P. & Humble, N. (2023). Educational Game Design for Girls and Boys : Towards an Inclusive Conceptual Model for Learning Programming. EAI Endorsed Transactions on Creative Technologies, vol. 10  

Ahmad, A. , Ahlin, K. , Mozelius, P. & Sodhro, A. H. (2023). Exploring the Medical Caregivers' Perceptions of Technology Acceptance for an Online Speech and Language Assessment Application Among Stroke Patients. International Journal on Advances in Life Sciences, vol. 15: 1&2, ss. 1-10.  

Humble, N. & Mozelius, P. (2023). Grades 7–12 teachers' perception of computational thinking for mathematics and technology. Frontiers in Education, vol. 8  

Humble, N. & Mozelius, P. (2023). Making programming part of teachers' everyday life - Programming affordances and constraints for K-12 mathematics and technology. The international journal of information and learning technology, vol. 40: 1, ss. 98-112.  

Humble, N. & Mozelius, P. (2022). Content Analysis or Thematic Analysis : Doctoral Students' Perceptions of Similarities and Differences. Electronic Journal of Business Research Methods, vol. 20: 3, ss. 89-98.  

Ahmad, A. & Mozelius, P. (2022). Human-Computer Interaction for Older Adults : a Literature Review on Technology Acceptance of eHealth Systems. Journal of Engineering Research and Sciences (JENRS), vol. 1: 4, ss. 119-126.    

Holand, I. S. , Mozelius, P. & Skevik, T. O. (2022). Implementation of Emergency Management Exercises as Alternate Reality Games : Students’ Perceptions. International Journal of Emerging Technologies in Learning (iJET), vol. 17: 6, ss. 181-193.    

Jandrić, P. , Martinez, A. F. , Reitz, C. , Jackson, L. , Grauslund, D. , Hayes, D. , Lukoko, H. O. , Hogan, M. & et al. (2022). Teaching in the Age of Covid-19—The New Normal. Postdigital Science and Education, vol. 4: 3, ss. 877-1015.  

Humble, N. & Mozelius, P. (2022). The threat, hype, and promise of artificial intelligence in education. Discover Artificial Intelligence, vol. 2: 1  

Mozelius, P. (2022). With the Aim of Multi-directed and Work-integrated Professional Development. Electronic Journal of Knowledge Management, vol. 20: 1, ss. 52-62.    

Jaldemark, J. , Håkansson Lindqvist, M. , Mozelius, P. & Ryberg, T. (2021). Editorial introduction : Lifelong learning in the digital era. British Journal of Educational Technology, vol. 52: 4, ss. 1576-1579.  

Granholm, M. , Holand, I. S. , Mozelius, P. & Stjernström, O. (2021). Information sharing during cross‐border collaboration from a dialect continua perspective. Journal of Contingencies and Crisis Management,    

Jandrić, P. , Hayes, D. , Levinson, P. , Christensen, L. L. , Lukoko, H. O. , Kihwele, J. E. , Brown, J. B. , Reitz, C. & et al. (2021). Teaching in the Age of Covid-19—1 Year Later. Postdigital Science and Education, : 3, ss. 1073-1223.    

Humble, N. , Mozelius, P. & Sällvin, L. (2020). Remaking and reinforcing mathematics and technology with programming – teacher perceptions of challenges, opportunities and tools in K-12 settings. The international journal of information and learning technology, vol. 37: 5, ss. 309-321.    

Jandrić, P. , Hayes, D. , Truelove, I. , Levinson, P. , Mayo, P. , Ryberg, T. , Monzó, L. D. , Allen, Q. & et al. (2020). Teaching in the Age of Covid-19. Postdigital Science and Education, vol. 2: 3, ss. 1069-1230.  

Hrastinski, S. , Olofsson, A. D. , Arkenback, C. , Ekström, S. , Ericsson, E. , Fransson, G. , Jaldemark, J. , Ryberg, T. & et al. (2019). Critical Imaginaries and Reflections on Artificial Intelligence and Robots in Postdigital K-12 Education. Postdigital Science and Education, vol. 1: 2, ss. 427-445.    

Mozelius, P. (2018). Game-Construction Students Experiences of Educational Games : Gaming Outcomes and Learning Outcomes. International Journal of Information and Communication Technology in Education, vol. 7: 2, ss. 5-16.    

Mozelius, P. & Hettiarachchi, E. (2017). Critical Factors for Implementing Blended Learning in Higher Education. International Journal of Information and Communication Technologies in Education, vol. 6: 2, ss. 37-51.    

Mozelius, P. , Fagerström, A. & Söderquist, M. (2017). Motivating factors and tangential learning for knowledge acquisition in educational games. Electronic Journal of e-Learning, vol. 15: 4, ss. 343-354.    

Mozelius, P. (2017). Problems Affecting Successful Implementation of Blended Learning in Higher Education : the Teacher Perspective. International Journal of Information and Communication Technologies in Education, vol. 6: 1, ss. 4-13.    

Mozelius, P. , Hernandez, W. , Sällström, J. & Hellerstedt, A. (2017). Teacher Attitudes Toward Game-based Learning in History Education. International Journal of Information and Communication Technologies in Education, vol. 5: 2, ss. 29-50.    

Kapitel i böcker, del av antologier

Jaldemark, J. , Mozelius, P. & Öhman, P. (2024). Applying Community of Inquiry in designing higher education lifelong learning courses : The case of the BUFFL-project. I The design of digital learning environments : Online and blended applications of the community of inquiry. New York : Routledge. S. 193-214.  

Mozelius, P. & Humble, N. (2023). Design Factors for an Educational Game Where Girls and Boys Play Together to Learn Fundamental Programming. I ArtsIT, Interactivity and Game Creation. Cham : Springer (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering). S. 134-148.  

Mozelius, P. (2022). A Post-Pandemic Strategy to Support Lifelong and Work-Integrated Learning : Rethinking Pedagogy, Technology, and Collaboration. I Leadership and Management Strategies for Creating Agile Universities. IGI Global. S. 203-219.  

Ahlin, K. , Wästlund, E. , Ahmad, A. , Nöjd, S. , Mozelius, P. & Sodhro, A. H. (2022). IoT in Elementary School for Everyone : A Research Plan. I Challenges of Trustable AI and Added-Value on Health. IOS Press (Studies in Health Technology and Informatics). S. 955-956.  

Humble, N. , Mozelius, P. & Sällvin, L. (2021). Olika programmeringsverktyg och lärares fortbildning : Hinder och möjligheter. I Programmering i skolmatematiken : möjligheter och utmaningar. Lund : Studentlitteratur AB. S. 143-155.

Mozelius, P. (2021). Towards a Model for Multi-directed Lifelong and Work-integrated Professional Development. I Excellence in University Leadership and Management : Case Histories. Reading, UK : ACI Academic Conferences International (University of the Future). S. 41-52.

Hellerstedt, A. & Mozelius, P. (2020). Game-based learning : Three historical approaches for the modern classroom. I Proceedings of the 9th Irish Conference on Game-based learning. Cork : Patrick Felicia. S. 55-63.

Mozelius, P. (2020). Post Corona Adapted Blended Learning in Higher Education. I Responding to Covid-19: The University of the Future : . Reading, UK : ACIL.

Mozelius, P. , Jaldemark, J. , Eriksson Bergström, S. & Sundgren, M. (2020). The Concept of ‘Bringing Your Own Device’ in Scaffolded and Augmented Education. I Augmented Reality in Education : A New Technology for Teaching and Learning. Springer (Springer Series on Cultural Computing). S. 59-70.  

Humble, N. , Mozelius, P. & Sällvin, L. (2020). The Introduction of Programming in K-12 Technology and Mathematics : Teacher choice of programming tools and their perceptions of challenges and opportunities. I Education Applications & Developments V : Advances in Education and Educational Trends. Portugal : inScience Press (Advances in Education and Educational Trends Series). S. 117-126.  

Ahmad, A. , Ahlin, K. & Mozelius, P. (2020). The Technology-Enhanced Requirements for the Three-Fold Stroke Rehabilitation to Support Independent Living. I Information and Communication Technologies for Ageing Well and e-Health. Switzerland : Springer Nature.  

Mozelius, P. , Jaldemark, J. , Eriksson Bergström, S. & Sundgren, M. (2019). Augmented Education : Location-Based Games for Real-World Teaching and Learning Sessions. I Augmented Reality Games I. Springer (Augmented Reality Games). S. 217-235.  

Jaldemark, J. , Eriksson Bergström, S. & Mozelius, P. (2019). Orchestrating learning as an emergent practice in the use of location-based games with mobile devices. I Emergent practices and material conditions in learning and teaching with technologies. Cham, Switzerland : Springer. S. 163-180.  

Jaldemark, J. , Håkansson Lindqvist, M. & Mozelius, P. (2019). Teachers’ beliefs about professional development : Supporting emerging networked practices in higher education. I Networked professional learning : Emerging and equitable discourses for professional development. Springer. S. 147-164.  

Mozelius, P. (2018). Furnishing Active Learning Classrooms for Blended Synchronous Learning. I Progress in Education. Volume 54. New York : Nova Science Publishers, Inc..  

Mozelius, P. (2017). Constructionism and Game-Based Learning as Didactic Strategies in Programming Education. I Progress in Education. : Volume 49. Hauppauge, New York, USA : Nova Science Publishers, Inc. (Progress in Education). S. 147-166.

Konferensbidrag

García-Martínez, A. , Gómez-Muñiz, V. , Serrano-Ausejo, E. & Mozelius, P. (2024). A Proposal for an Immersive Virtual Reality Competencies Framework for History Teachers : Towards a Specialization of TPACK. I Proceedings of ICICTE 2024.    

Jaldemark, J. , Håkansson Lindqvist, M. , Mozelius, P. & Öhman, P. (2024). Building hybrids between higher education and society : Applying a networked work-integrated learning framework in a business administration program. I Proceedings of the Fourteenth International Conference on Networked Learning 2024. Aalborg : . S. 1--4.    

Håkansson Lindqvist, M. , Mozelius, P. , Jaldemark, J. & Cleveland-Innes, M. (2024). Continuous professional development inside and outside of the university : Suggestions from a Delphi expert panel. I EARLI SIG14 Conference 2024 : Abstract book. Jyväskylä : . S. 92--93.  

Serrano-Ausejo, E. & Mozelius, P. (2024). Design of Virtual Reality Environments to Support Learning in History Education. I 10th International Conference of the Immersive Learning Research Network.

Sällvin, L. , Öberg, L. & Mozelius, P. (2024). Essential Aspects of Gender-inclusive Computer Science Education. I Proceedings of the 7th International Conference on Gender Research.. S. 339--346.    

Jaldemark, J. , Cleveland-Innes, M. , Mozelius, P. , Håkansson Lindqvist, M. & Sundgren, M. (2024). FAITH : Educating the educators on artificial intelligence in higher education. I Symposium on AI Opportunities and Challenges : An Avalanche of AI to Radically Change Society.. S. 15--16.

Calvo-Morata, A. , Humble, N. , Mozelius, P. , Pechuel, R. & Fernández-Manjón, B. (2024). Games for coding to attract new students to STEM. I 2024 IEEE Global Engineering Education Conference (EDUCON).    

Mozelius, P. (2024). Generative AI and Assessment in Higher Education : The Student Perspective. I Symposium on AI Opportunities and Challenges : An Avalanche of AI to Radically Change Society. Reading : (Symposium on AI Opportunities and Challenges). S. 23-

Jaldemark, J. , Håkansson Lindqvist, M. , Mozelius, P. & Öhman, P. (2024). Higher education lifelong learning initiatives in the tension between organisational and continuous professional development. Paper presented at the The 12th biennial conference of EARLI SIG 14, JYVÄSKYLÄ, FINLAND, 21-23 August, 2024

Falkeman, M. & Mozelius, P. (2024). Identified Key Factors in Information System Procurement in the Public Sector in Sweden. I CEUR Workshop Proceedings.

Mellqvist, N. & Mozelius, P. (2024). Integrating Generative AI in Higher Education Requirements Engineering : The Student Perspective. I Symposium on AI Opportunities and Challenges : An Avalanche of AI to Radically Change Society. Reading : (Symposium on AI Opportunities and Challenges). S. 21-

Sällvin, L. , Mozelius, P. , Humble, N. , Calvo Morata, A. , Fernández Manjón, B. , Pechuel, R. & Kreuzberg, T. (2024). On Design of Inclusive and Enjoyable Educational Games : The Gaming4Coding Concept. I INTED2024 Proceedings. (INTED Proceedings). S. 3702--3710.  

Mozelius, P. & Humble, N. (2024). On the Use of Generative AI for Literature Reviews : an Exploration of Tools and Techniques. I 23rd European Conference on Research Methodology for Business and Management Studies : ECRM 2024. Porto : . S. 161--168.    

Sällvin, L. , Mozelius, P. & Humble, N. (2023). 3 Games 4 Coding – Do girls feel welcome?. I INTED2023 Proceedings. (INTED Proceedings). S. 4612--4620.  

Mozelius, P. , Sällvin, L. & Humble, N. (2023). An Educational Escape Room for Computational Thinking : Defining the Requirements. I Education and New Developments 2023 – Volume II : Proceedings of Education and New Developments 2023. Lisboa : . S. 190--194.  

Jaldemark, J. , Håkansson Lindqvist, M. , Mozelius, P. & Öhman, P. (2023). Bringing work to school : Transforming higher education through a lifelong and work-integrated learning approach. I ICERI2023 Proceedings. Sevilla, Spain : . S. 1543--1550.  

Humble, N. & Mozelius, P. (2023). Design science for Small Scale Studies : Recommendations for Undergraduates and Junior Researchers. I European Conference on Research Methodology for Business and Management Studies.. S. 87--92.  

Mozelius, P. , Pechuel, R. , Fernández -Manjón, B. , Kreuzberg, T. , Humble, N. & Sällvin, L. (2023). Development of an Enjoyable Educational Game on Fundamental Programming : Designing for Inclusion and Learning Analytics. I Proceedings of the 17th European Conference on Games Based Learning.. S. 435--442.  

Mozelius, P. , Cleveland-Innes, M. , Håkansson Lindqvist, M. & Jaldemark, J. (2023). Digging deeper with Delphi : The four step Alberta approach. I Proceedings of the 22nd European Conference on Research Methodology for Business and Management Studies. Reading, UK : (European Conference on Research Methodology for Business and Management Studies). S. 123--128.  

Shahzad, R. K. , Ström, E. & Mozelius, P. (2023). FAMS : A Formative Assessment Management System for Generating Individualised Feedback. I Responsive and Sustainable Educational Futures : 18th European Conference on Technology Enhanced Learning, EC-TEL 2023 Aveiro, Portugal, September 4–8, 2023, Proceedings. (Lecture Notes in Computer Science). S. 642--647.  

Mozelius, P. & Håkansson Lindqvist, M. (2023). From the Project Sandbox to the Real World : Work-integrated Professional development for Bank and Insurance Companies. I INTED 2023 Proceedings. Valencia, Spain : (INTED Proceedings). S. 667--672.  

Cleveland-Innes, M. , Jaldemark, J. , Håkansson Lindqvist, M. & Mozelius, P. (2023). Higher education for lifelong learning : Shaping the new global social contract for education. Paper presented at the 17th Higher Education Reform (HER2023) Conference, University of Glasgow, 21-23 June, 2023

Lundberg, E. & Mozelius, P. (2023). How Deep is the Fake? The Potential Effects of Deepfakes on News Media and Entertainment. I Proceedings of the Symposium on AI Opportunities and Challenges : Saioc 2023.

Jaldemark, J. & Mozelius, P. (2023). Lifelong learning, work-integrated learning, and higher education in a digital era. Paper presented at the 16th annual International Conference of Education, Research and Innovation, Seville, Spain, 13-15 November, 2023

Karannagoda, K. , Harischandra, I. , Abeyvickrama, H. , Hettiarachchi, E. & Mozelius, P. (2023). Nebula, a Gamification Framework for a High-quality Online Learning Experience. I ICERI2023 Proceedings. Sevilla, Spain : . S. 11--20.  

Humble, N. , Mozelius, P. & Sällvin, L. (2023). Need-Based Game Design : Developing a CT Game Based on Educational Needs. I Proceedings of the 17th European Conference on Games Based Learning.. S. 269--277.  

Bergkvist, L. , Ahlin, K. , Humble, N. , Mozelius, P. & Johansson, J. (2023). Redesigning Professional Development on Digital Transformation Using Andragogy as a Theoretical Lens. I Proceedings of the 22nd European Conference on e-Learning : ECEL 2023.. S. 25--32.  

Brodén, K. , Bergkvist, L. , Humble, N. , Mozelius, P. & Johansson, J. (2023). Redesigning Technology Enhanched Professional Development to Facilitate Lifelong Learning. I ICERI2023 Proceedings. Sevilla, Spain : . S. 604--611.  

Mozelius, P. (2023). Teacher Professional Development for Programming Education : A Lifelong Activity. I ICERI2023 Proceedings. Sevilla, Spain : . S. 660--666.  

Mozelius, P. (2023). Teacher Training on Fundamental Programming for Mathematics and Technology : What are the Course Takeaways?. I Education and New Developments 2023 – Volume I : Proceedings of Education and New Developments 2023. Lisboa : (Education and New Developments). S. 191--195.  

Hellerstedt, A. & Mozelius, P. (2023). Teaching with Technology Trees : Game-based Learning for History Education. I ICERI2023 Proceedings. Sevilkla, Spain : . S. 53--60.  

Mozelius, P. , Cleveland-Innes, M. , Håkansson Lindqvist, M. & Jaldemark, J. (2023). The transition of higher education for continuous lifelong learning : Expert views on the need for a new infrastructure. I Proceedings of the 24th European Conference on Knowledge Management. Lisbon : . S. 916--923.  

Humble, N. & Mozelius, P. (2022). Content Analysis or Thematic Analysis : Similarities, Differences and Applications in Qualitative Research. I Proceedings of the 21st European Conference on Research Methodology for Business and Management Studies ECRM 2022 : A Conference Hosted By University of Aveiro Portugal 2-3 June 2022. Reading, UK : (European Conference on Research Methodology for Business and Management Studies). S. 76--81.    

Mozelius, P. & Humble, N. (2022). Design Factors for an Educational Game where Girls and Boys Play Together to Learn Fundamental Programming. I 11th EAI International Conference: ArtsIT, Interactivity & Game Creation. (ArtsIT Conference Proceedings)

Mozelius, P. , Bader, S. , Jaldemark, J. , Urbansson, P. & Engström, A. (2022). Educational development - Challenges, opportunities, tools and techniques. I Proceedings of the 21st European Conference on e-Learning - ECEL 2022. Reading, UK : . S. 264--271.  

Mozelius, P. , Humble, N. , Sällvin, L. , Öberg, L. , Pechuel, R. & Fernández-Manjón, B. (2022). How to get the girls Gaming : A Literature Study on Inclusive Design. I Proceedings of the 16th European Conference on Games Based Learning (ECGBL 2022). Reading, UK : . S. 396--402.  

Westin, T. , Neves, J. C. , Mozelius, P. , Sousa, C. & Mantovan, L. (2022). Inclusive AR-games for Education of Deaf Children : Challenges and Opportunities. I Proceedings of the 16th European Conference on Games Based Learning, ECGBL 2022. Reading, UK : . S. 597--604.  

Mozelius, P. (2022). Lessons learnt from the home office : an autoethnographic case study. I Proceedings of the 21st European Conference on e-Learning - ECEL 2022. Brighton, UK : . S. 258--263.  

Jaldemark, J. , Cleveland-Innes, M. , Håkansson Lindqvist, M. & Mozelius, P. (2022). Lifelong learning and the transformation of higher education : A preliminary framework built on networked learning experts’ perceptions. I Networked Learning 2022 : Proceedings for the Thirteenth International Conference on Networked Learning. Aalborg : . S. 292--296.

Håkansson Lindqvist, M. , Olofsson, A. D. & Mozelius, P. (2022). Networked aspects of lifelong work-integrated learning : the BUFFL case. I The Thirteenth International Conference on Networked Learning (NLC2022).

Åhs, F. , Mozelius, P. & Espvall, M. (2022). Preparing Psychologists and Social Workers for the Daily Use of AI. I Proceedings of European Conference on the Impact of AI and Robotics. (Proceedings of the European conference on the impact of artificial intelligence and robotics). S. 1--5.  

Mozelius, P. & Humble, N. (2022). Programming in K-12 Mathematics – A two-step rocket. I 16th International Technology, Education and Development Conference. Valencia : . S. 2389--2397.

Humble, N. & Mozelius, P. (2022). Refurbishing the Educational Escape Room for Programming : Lowering the Threshold and Raising the Ceiling. I Proceedings of the 16th European Conference on Games Based Learning (ECGBL 2022). Reading, UK : . S. 280--287.  

Mozelius, P. , Olofsson, A. D. & Håkansson Lindqvist, M. (2022). Reinforcing Work-integrated Learning with Technology Enhancement and the Concept of Bringing Your Own Data. I Proceedings of 16th International Technology, Education and Development Conference.  

Mozelius, P. , Jama, A. & Castberg, A. (2022). Would you like to have your social skills assessed by a softbot? : AI-supported recruitment processes. I 4th European Conference on the Impact of Artificial Intelligence and Robotics.. S. 64--71.  

Mozelius, P. (2021). A Set of Theoretical Assumptions for Evaluation and Redesign of Teacher Training Courses on Programming. I The 15th International Technology, Education and Development Conference : INTED 2021. Valencia : (Proceedings of The International Technology, Education and Development Conference). S. 2249--2257.

Holand, I. S. , Mozelius, P. & Skevik, T. O. (2021). A structured and dynamic model for emergency management exercises. I Proceedings of the 18th ISCRAM Conference. (Proceedings of the International ISCRAM Conference). S. 186--197.  

Mozelius, P. , Olofsson, A. D. & Håkansson Lindqvist, M. (2021). Academy meets the Industry : a Study of the User Perspective on an Online Continuous Education in Banking and Insurance Companies. I Proceedings of ICERI 2021. Valencia :  

Malliarakis, C. , Shabalina, O. & Mozelius, P. (2021). Can you Escape from Dr. Tom Cat’s Lab? Educational Escape Rooms with Scientists, Riddles and Serious Games as Learning Tools. I Proceedings of the 15th European Conference on Game Based Learning, ECGBL 2021.. S. 525--534.    

Humble, N. & Mozelius, P. (2021). Computational Moral Support in Crisis Management : The Idea of Facilitating Decision Making. I NEEDS 2021 - the fifth edition of the Northern European Conference on Emergency and Disaster Studies : hosted by Mid Sweden University and organized by the Risk and Crisis Research Centre 21-23 September 2021..

Humble, N. & Mozelius, P. (2021). Computerised Consequentialism to Support Moral Reasoning and Decision Making in Crisis Management. I Proceedings of the 3rd European Conference on the Impact of Artificial Intelligence and Robotics ECIAIR 2021 : A Virtual Conference Hosted By ISCTE Business School, Instituto Universitário de Lisboa, Portugal18 -19 November 2021. Reading (UK) :    

Mozelius, P. (2021). Deep and Shallow Gamification in Higher Education, what is the difference?. I The 15th International Technology, Education and Development Conference. Valencia : (Proceedings of The International Technology, Education and Development Conference). S. 3150--3156.

Humble, N. & Mozelius, P. (2021). Enhancing Pedagogy to Andragogy in the Redesign of Teacher Training Courses on Programming. I Proceedings of the 20th European Conference on e-Learning (ECEL 2021) : A Virtual Conference Supported by University of Applied Sciences HTW Berlin, Germany. Reading, UK : . S. 210--217.    

Ahmad, A. , Mozelius, P. & Ahlin, K. (2021). Factors Influencing Acceptance of Technology-enhanced Speech and Language Relearning for Stroke Survivors – A Systematic Review. I 7th International Conference on e-Society, e-Learning and e-Technologies Portsmouth, United Kingdom, June 10-12, 2021.. S. 86--91.  

Sodhro, A. H. , Ahlin, K. , Mozelius, P. & Ahmad, A. (2021). Internet of Medical Things for Independent Living and Re-Learning. I Internet of Medical Things for Independent Living and Re-Learning.. S. 1--5.  

Mozelius, P. , Borglund, E. A. M. & Öberg, L. (2021). Scripted collaboration in serious games for crisis management exercises. I EDULEARN21 Proceedings.  

Ahmad, A. , Mozelius, P. , Ahlin, K. & Sodhro, A. H. (2021). Speech and Language Relearning for Stroke Patients- Understanding  User  Needs for Technology Enhancement. Paper presented at the The Thirteenth International Conference on eHealth, Telemedicine, and Social Medicine, eTELEMED 2021, Nice, France, [DIGITAL], July 18-22, 2021.

Ahmad, A. , Ahlin, K. & Mozelius, P. (2021). Technology Acceptance of an Online Speech and Language Assessment Application for Stroke Patients - the Medical Caregivers' Viewpoints. Paper presented at the Tenth International Conference on Global Health Challenges (GLOBAL HEALTH 2021), Barcelona, Spain, October 3-7, 2021.

Humble, N. , Mozelius, P. & Sällvin, L. (2021). You can't Escape Learning, but Maybe you can get out of the room! : Game-based Learning for Programming Education. I Proceedings of the 15th European Conference on Game Based Learning : A Virtual Conference hosted by The University of Brighton, UK, 23-24 September 2021. Reading : (European Conference on Game Based Learning (ECGBL 2021)). S. 359--367.    

Håkansson Lindqvist, M. , Mozelius, P. , Jaldemark, J. & Cleveland-Innes, M. (2020). A literature review of higher education reform and lifelong learning in a digital era. I Enhancing the human experience of learning with technology : New challenges for research into digital, open, distance & networked education.. S. 189--197.  

Mozelius, P. , Jaldemark, J. & Hellerstedt, A. (2020). Aristotle, Comenius, Dewey, Plato and Pokémon GO : Walking with Location-based Games in the Footsteps of Didactic Giants. I DELbA 2020, Designing and Facilitating Educational Location-based Applications.    

Åhs, F. , Mozelius, P. & Dobslaw, F. (2020). Artificial Intelligence Supported Cognitive Behavioral Therapy for Treatment of Speech Anxiety in Virtual Reality Environments. I Proceedings of the European Conference on the Impact of Artificial Intelligence and Robotics. Reading, UK :    

Håkansson Lindqvist, M. , Mozelius, P. , Sundgren, M. , Jaldemark, J. & Öhman, P. (2020). Building a network for collaborative support in professional development . I NETWORKED LEARNING 2020 : PROCEEDINGS FOR THE TWELFTH INTERNATIONAL CONFERENCE ON NETWORKED LEARNING. Kolding, Denmark : . S. 108--111.    

Mozelius, P. & Hellerstedt, A. (2020). How you can prepare your students for the future, if you take a look at the past. I INTED2020 Proceedings. Valencia, Spain : (Proceeedings of the International Technology, Education and Development Conference). S. 2814--2818.  

Mozelius, P. & Humble, N. (2020). Lessons learnt from teacher professional development in programming. I Proceeedings of the 14th International Technology, Education and Development Conference. Valencia, Spain : . S. 3903--3908.

Ahmad, A. & Mozelius, P. (2020). On the Importance of Tailor-made Speech Relearning Software for Stroke Rehabilitation. I Proceedings of the 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health - Volume 1: ICT4AWE.. S. 176--179.  

Mozelius, P. (2020). Scripted collaboration for enhanced learning outcomes in virtual crisis management exercises. Paper presented at the Needs 2020, Östersund, 10-12 mars, 2020  

Ahmad, A. , Ahlin, K. & Mozelius, P. (2020). Technology-enhanced speech and language relearning for stroke patients : defining requirements for a software application development. Paper presented at the 11th Scandinavian Conference on Information Systems (SCIS2020), Sundsvall, Sweden, [DIGITAL], August 10-12, 2020.  

Mozelius, P. , Ahmad, A. & Ahlin, K. (2020). The Use of Virtual Reality Applications in Stroke Rehabilitation for Older Adults : Technology Enhanced Relearning. I 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health.. S. 145--155.  

Mozelius, P. , Håkansson Lindqvist, M. , Jaldemark, J. & Öhman, P. (2020). Towards a Support Model for Work Integrated Professional Development : a first evaluation of the CHIM steps. I 13th annual International Conference of Education, Research and Innovation.. S. 64--69.

Mozelius, P. , Ahlin, K. & Ahmad, A. (2019). A game-based approach for motoric stroke rehabilitation : defining the requirements. I Proceedings of ECGBL 2019. Reading, UK : (Proceedings of the European Conference on Game Based Learning). S. 519--526.  

Humble, N. & Mozelius, P. (2019). Artificial Intelligence in Education - a Promise, a Threat or a Hype?. I Proceedings of the European Conference on the Impact of Artificial Intelligence and Robotics, EM-Normandie Business School Oxford, UK, 31 October-1 November 2019. England : . S. 149--156.    

Hansson, H. , Mozelius, P. , Jungselius, A. & Boman, W. (2019). Chat yourself into the society : The development of an audio-visual online environment for the newly arrived. I INTED2019 Proceedings. Valencia : (INTED proceedings). S. 553--557.  

Ahmad, A. & Mozelius, P. (2019). Critical Factors for Human Computer Interaction of eHealth for Older Adult. I Proceedings of the 2019 the 5th International Conference on e-Society, e-Learning and e-Technologies. Vienna : . S. 58--62.    

Ahlin, K. , Ahmad, A. & Mozelius, P. (2019). Determining Testbed Requirements for Technology Enhanced Speech Rehabilitation after Stroke -the Informed Co-workers' View Point. I GLOBAL HEALTH 2019 : The Eighth International Conference on Global Health Challenges.. S. 20--27.  

Hellerstedt, A. & Mozelius, P. (2019). Game-based learning : a long history. Paper presented at the Irish Conference on Game-based Learning 2019, Cork, Ireland, June 26-28, 2019

Öberg, L. , Nyström, C. , Hrastinski, S. , Mozelius, P. & Söderback, J. (2019). Interaction and group work in blended synchronous higher education : exploring effects on learning outcomes, satisfaction and retention. I Proceedings of 18th European Conference of e-learning, ECEL. UK : . S. 420--427.  

Humble, N. & Mozelius, P. (2019). Learning Analytics For Programming Education: Obstacles And Opportunities. I 12th International Conference of Education, Research and Innovation, Seville (Spain), 11-13 November 2019. Valencia (SPAIN) : . S. 6159--6166.

Humble, N. , Mozelius, P. & Sällvin, L. (2019). On the Role of Unplugged Programming in K-12 Education. I Proceedings of the 18th European Conference on e-Learning, ECEL. Reading, UK : . S. 224--230.    

Mozelius, P. , Ulfenborg, M. & Persson, N. (2019). Teacher Attitudes Towards The Integration Of Programming In Middle School Mathematics. I INTED 2019 Proceedings. Valencia : (INTED proceedings). S. 701--706.  

Humble, N. , Mozelius, P. & Sällvin, L. (2019). Teacher Challenges And Choice Of Programming Tools For Teaching K-12 Technology And Mathematics. I Education and new developments (END2019). Porto, Portugal : (Education and new developments). S. 431--435.  

Humble, N. & Mozelius, P. (2019). Teacher Perception Of Obstacles And Opportunities In The Integration Of Programming In K-12 Settings. I EDULEARN19 Proceedings. Palma (Spain) : (EDULEARN19 Proceedings). S. 350--356.  

Humble, N. & Mozelius, P. (2019). Teacher-supported AI or AI-supported teachers?. I Proceedings of the European Conference on the Impact of Artificial Intelligence and Robotics, EM-Normandie Business School Oxford, UK, 31 October-1 November 2019. England : . S. 157--164.    

Ahmad, A. , Mozelius, P. & Ahlin, K. (2019). Testbed requirements for technology enhanced stroke rehabilitation to support independent living. Paper presented at the ICT4AWE 2019 - 5th International Conference on Information and Communication Technologies for Ageing Well and e-Health, Heraklion, Greece, 2-4 May, 2019

Mozelius, P. & Hoff, C. (2019). The Introduction Of Programming In Compulsory School : A Multi-Stakeholder Perspective. I ICERI2019 Proceedings. Valencia, Spain :

Nouri, J. & Mozelius, P. (2018). A Framework For Evaluating And Orchestrating Game Based learning That Fosters Computational Thinking. I EDULEARN18 Proceedings.. S. 1305--1310.    

Sundgren, M. & Mozelius, P. (2018). Active Learning Classrooms to Support Collaborative Group Learning in Higher Education - the Teacher Perspective. Paper presented at the ECER 2018, Bolzano Italy, 4-7 September, 2018    

Malliarakis, C. , Tomos, F. , Shabalina, O. & Mozelius, P. (2018). Andragogy and E.M.O.T.I.O.N. : 7 key factors of successful serious games. I Proceedings of the 12th European Conference on Games Based Learning (ECGBL 2018). Sophia Antipolis, France : (European Conference on Games Based Learning). S. 371--378.  

Mozelius, P. & Nouri, J. (2018). Factors to consider when using learning games for learning programming in K-9 education. I Proceedings of the 12th European Conference on Games Based Learning (ECGBL 2018). Sophia Antipolis, France : (European Conference on Games Based Learning). S. 447--452.  

Hellerstedt, A. & Mozelius, P. (2018). From Comenius to Counter-Strike : 400 years of Game-based learning as a didactic foundation. I Proceedings of the 12th European Conference on Games Based Learning (ECGBL 2018). Sophia Antipolis, France : (European Conference on Games Based Learning). S. 232--239.  

Mozelius, P. & Sundgren, M. (2018). Furnishing for the future - teacher experiences of Active Learning Classrooms. I INTED 2018 PROCEEDINGS. Valencia : (INTED Proceedings). S. 3115--3123.  

Mozelius, P. (2018). It is getting better, a little better – female application to higher education programmes on Informatics and System science. I Proceedings of the International Conference on Gender Research : ICGR 2018. Reading, UK : (Proceedings of the International Conference on Gender Research). S. 245--254.

Mozelius, P. , Eriksson Bergström, S. & Jaldemark, J. (2018). Location-based games as a key to unlock the classroom. I Proceedings of the the 12th European Conference on Games Based Learning, ECGBL 2018. Sophia Antipolis, France :  

Håkansson Lindqvist, M. , Jaldemark, J. & Mozelius, P. (2018). Professional development as a collaborative endeavour of networked learning in higher educational settings : Dissemination of knowledge among teacher training professionals. I Proceedings of the Eleventh International Conference on Networked Learning 2018. (Proceedings of the International Conference on Networked Learning)  

Mozelius, P. , Jaldemark, J. & Håkansson Lindqvist, M. (2018). Teachers’ beliefs about professional development and the use of collaborative online tools in higher educational settings. I Proceedings of the 11th International Conference on Networked Learning 2018. (International Conference on Networked Learning). S. 361--364.  

Mozelius, P. (2018). Teaching The Teachers To Teach Programming : On Course Design and Didactic Concepts. I ICERI2018 Proceedings. Sevilla : (Proceedings of International Conference of Education, Research and Innovation). S. 8031--8037.    

Jaldemark, J. , Eriksson Bergström, S. & Mozelius, P. (2017). Applying mobile devices and game-based learning in formal educational settings : Playing Pokémon Go as a tool for learning in a Swedish elementary school. I Recent Trends in the Digitalization of the Nordic K-12 Schools. Umeå : . S. 1--4.  

Tomos, F. , Shabalina, O. , Malliarakis, C. , Balan, O. & Mozelius, P. (2017). Creativity and game-based learning. I In procedings of the 9th Conference on Education and New Learning Technologies.

Sundgren, M. , Håkansson Lindqvist, M. , Jaldemark, J. , Mozelius, P. & Öberg, L. (2017). Design of Active Learning Spaces for Blended Learning Groups - the Teacher Perspective. I International Forum on Active Learning Classrooms, Minnesota, MN, August 9-11 2017.

Shabalina, O. , Malliarakis, C. , Tomos, F. & Mozelius, P. (2017). Game-Based Learning for Learning to Program : From Learning Through Play to Learning Through Game Development. I Proceedings of the European Conference on Games Based Learning. Reading, UK : (Proceedings of the European Conference on Games Based Learning). S. 571--576.  

Mozelius, P. , Eriksson Bergström, S. & Jaldemark, J. (2017). Learning by Walking - Pokémon Go and Mobile Technology in Formal Education. I ICERI2017 Proceedings. Valencia, Spain : (ICERI Proceedings). S. 1172--1179.    

Mozelius, P. & Olsson, M. (2017). Learning to Program by Building Learning Games. I Proceeedings of European Conference on Games Based Learning. Reading, UK : (Proceeedings of European Conference on Games Based Learning). S. 448--455.  

Olsson, M. & Mozelius, P. (2017). Learning to Program by Playing Learning Games. I Proceedings of the European Conference on Games Based Learning. Reading, UK : (Proceedings of the European Conference on Games Based Learning). S. 498--506.  

Hansson, H. , Qazi, H. , Sundqvist, I. & Mozelius, P. (2017). Online Digital Mentorship : How Might a Digital Communication Tool Facilitate Informal Learning and Integration of Newly Arrived in Sweden. I Proceedings of the 16th European Conference on e-Learning - ECEL 2017. Reading, UK : (Proceedings of the 16th European Conference on e-Learning). S. 178--184.  

Mozelius, P. & Öberg, L. (2017). Play‐based learning for programming education in primary school : The Östersund model. I Proceedings of the 16th European Conference on e-Learning ECEL 2017. Reading : (Proceedings of the European Conference on e-Learning). S. 375--383.  

Ahlin, K. & Mozelius, P. (2017). Redesign and Evaluation of a Technology Enhanced Learning Environment for Thesis Supervision. I ICERI2017 PROCEEDINGS. Sevilla, Spain : (International Conference of Education, Research and Innovation). S. 636--643.    

Proceedings (redaktörsskap)

Jaldemark, J. (ed.) , Mozelius, P. (ed.) , Humble, N. (ed.) & Griffiths, P. (ed.) (2024). Symposium on AI Opportunities and Challenges : An Avalanche of AI to Radically Change Society. ACI Academic Conferences International

Jaldemark, J. (ed.) , Mozelius, P. (ed.) & Humble, N. (ed.) (2023). Symposium on AI Opportunities and Challenges : Education will never be the same again. ACI Academic Conferences International

Jaldemark, J. (ed.) , Håkansson Lindqvist, M. (ed.) , Mozelius, P. (ed.) , Öberg, L. (ed.) , De Laat, M. (ed.) , Bonderup Dohn, N. (ed.) & Ryberg, T. (ed.) (2022). Networked Learning 2022 : Proceedings for the Thirteenth International Conference on Networked Learning. Aalborg : Networked Learning Conference Consortium    

Ahlin, K. (ed.) , Mozelius, P. (ed.) & Sundberg, L. (ed.) (2020). Proceedings of the 11th Scandinavian Conference on Information Systems (SCIS2020) : Digitalization in times of transition. Association for Information Systems

Rapporter

Mozelius, P. , Cleveland-Innes, M. , Håkansson Lindqvist, M. & Jaldemark, J. (2024). En expertgrupps syn på livslångt lärande inom högre utbildning : Förändringsbehov och vidareutveckling. Sundsvall : Mid Sweden University (Rapport / CER - Centrum för forskning om ekonomiska relationer 2024:1).    

Jaldemark, J. , Öhman, P. & Mozelius, P. (2023). Livslångt lärande och strategiskt styrd kompetensutveckling : Möjligheter och utmaningar. Sundsvall : Mid Sweden University (Rapport / CER - Centrum för forskning om ekonomiska relationer 2023:4).  

Övrigt

Humble, N. , Sällvin, L. & Mozelius, P. (2019). Programmering i matte och teknik. Stockholm : Lärarförbundet. (Pedagogiska magasinet).  

Sidan uppdaterades 2024-09-24